
Rereading the old threads about this game they intended to have both in the final version.

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#LEGO WORLDS LOCAL MULTIPLAYER ANDROID#
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Please look over our rules and FAQ before posting. As ever with Early Access games, I'll say to think whether you'd be content with your purchase if it were never updated again./r/Games is for informative and interesting gaming content and discussions. LEGO Worlds is on Steam Early Access for £11.99. No firm word on when any of these things will come, though. They're planning split-screen multiplayer too, as well as underwater exploration with underwater vehicles, a map and waypoints to aid navigation, more camera modes and options, procedural towns and settlements, and a new skybox. There's a lot of testing required here before we can roll anything out to the community, but it is something we're taking seriously and actively working on because it's part of the core appeal – building together!"

As we're now able to start the work on something incredibly new, we've begun the process of ensuring that all the new mechanics in Worlds are designed and coded with networking in mind. That means all of the old mechanics we designed were never programmed with networking in mind, which means that when we made our first efforts to do so, there was a lot of issues with it. "Our engine was initially designed to be used as a single machine, local co-op experience. It sounds like it'll be a fair while before online multiplayer is added. Now it's been out for two months (it's limited but pretty fun sez Marsh), developers TT Games have shared their plans for future updates and additions. LEGO Worlds is living that dream - or technically is chasing it, as it's still on Steam Early Access and missing a fair few features. 'Minecraft with LEGO' is something folks have wished for since, well, before Minecraft existed.
