
Some might argue that this type of randomness would favor diverse allies with abundant flexilibility, but you and I both know that quite a few armies lack that capacity while others have it in abundance. Maelstrom missions, even under the ITC format are still too random. We all want a fair game, and this takes care of, in my opinion a huge flaw in competitve 40k. See what I'm getting at? It's a rudimentary example, but it illustrates the point. Randomness.įor example, if you are Player A and your opponent is Player B, Player A having objectives 1+2 in their deployment zone and Player B with objectives 3+4 in theirs, what happens when Player B rolls to hold objectives 3+4 in their zone, and you roll the same? You have to cross the length or width (depending on deployment) to have a chance, while they have to do nothing. Those were done away with in the ITC format of maelstrom missions, bravo! Love it however, how it still doesn't address the main issue. Before, if I picked a tacitcal objective that required me to cast psychic powers to get a point, and I had no psykers I was: literally, screwed.

Undoubtedly, this reduced the time and arbitrariness of the whole system. Je*us Chr*st, not again!? The ITC tried to tone down the randomness of this by making it one portion of the overall game, and even create a table of various tactical objectives. I was having flashbacks to the Daemon boon tables. I had an awesome time with a great group of guys, so why do I need to write this article about ITC? Because nothing is perfect, and I'd like to add my voice to the crescendo of the evolving tournament scene.ĭo you remember when maelstrom missions first arrived? It seemed most people in my area hated the randomness of them if you couldn't buy the cards (or find them) you had to roll on a overly large table of random objectives that could swing the game completely in your opponents favor. Tasty Taste was there rocking the only Dark Angel army, and it was nasty good. At the tournament were great players, the French Overlord was in attendance and took Best General. I recently attended the Storm of Silence GT in Spokane, WA at the Gamer's Haven. I love playing at the tournament level and wish I could participate more, which I plan to in the near future. School is finally over, a new job is on the horizon, and life couldn't be better. Well, it feels great to back and among the hobby after a long hiatus. Look for simple and straight forward painting tutorials with pictures and project updates.ĭue to my location it's incredibly difficult to get games in, but I will see what I can do. I promise you at least weekly updates on the hobby I love and enjoy. On my hiatus, I've moved to a new place, and new job. What can you expect from me in the coming months?

Again, only time will tell, but clearly it was only a matter of time for chaos to get "all the loyalist goodies" as my friend (an avid imperial fist player) has always lamented. In my humble opinion, I think the khorne knight will be the most prevalent chaos knight variant we will see. What does this mean for IA:13 Heretics and Renegades? It means that we will have the melee capability we needed to really take it to the enemy, more flexibility is always good. Why the outdated picture of a loyalist knight I converted into a chaos knight nearly a year ago? I'm sure everyone reading has seen forgeworlds experimental rules for chaos knights, and that new beautiful chaos knight sculpt they debuted. It is likely come the Fall, we as a community will see the Tau and others get the same treatment (for better or worse remains to be seen?). Space Marines, Dark Angels, at the forefront of this madness. Right?īut the advent of the formation was merely the tip of the iceberg and decurion-style formations are prevalent throughout all the recently updated codices. Reserves, move, psychic phase, shoot/run, assault. In many ways, 40k still has the same mechanics.
